K↗KENT RUANDEVELOPER & 3D ARTIST

THE WORK / PROJECT NOTES

From idea
to interaction.

A closer look at the systems, gameplay, and visual work behind the projects.

01 / GAMEPLAY / MOVEMENTUnreal Engine 5 · C++

StarRunner

Movement is the main event.

A 3D parkour adventure built around responsive traversal, precise jumps, and challenging obstacle courses.

ROLE / FOCUS
Lead programmer
  • Implemented the core gameplay code and character controller.
  • Built wall-running, jumping, and environmental interaction systems.
02 / GAMEPLAY / COMBATUnreal Engine · Team project

Dark Illusion

Read the enemy. Find your opening.

An evolution of YubiWa, extending its combat foundations with target locking, weapon switching, portals, and new boss attacks.

ROLE / FOCUS
Game development
  • The project builds on the health and stamina systems of YubiWa.
  • The team added target locking, weapon switching, portals, and a new resource bar.
03 / GAMEPLAY / ANIMATIONUnreal Engine 5 · CGT 455

Horizontal

Code and animation, in motion.

A side-scrolling platformer connecting character movement, physics interactions, environmental hazards, and animation.

ROLE / FOCUS
Lead programmer & animator
  • Implemented movement, physics interactions, and environmental hazards.
  • Worked on animation sequences and the side-scrolling camera.
04 / PROGRAMMING / C++C++ · Arcade game recreation

Space Invaders

A classic, rebuilt in C++.

A recreation of the arcade game with an FPS counter, hidden enemies, shields, and difficulty that increases as enemies are defeated.

ROLE / FOCUS
Programmer
  • Recreated the core Space Invaders gameplay loop in C++.
  • Added an FPS counter, hidden enemies, shields, and increasing enemy speed.
View source on GitHub ↗
05 / GAMEPLAY / BOSS ENCOUNTERUnreal Engine 5 · Team project

YubiWa

A duel built around timing.

A third-person combat project featuring a boss encounter, melee attacks, blocking, rolling, and health and stamina management.

ROLE / FOCUS
Game development
  • Worked on a boss with teleportation, energy-wave attacks, and dual swords.
  • The team built player combat, health and stamina systems, and knockback interactions.
06 / GAMEPLAY / TURN-BASED RPGTurn-based combat · RPG

Fantasy Breaker

Space to think. A reason to commit.

A third-person RPG project exploring turn-based combat, character progression, and tactical choices.

ROLE / FOCUS
Game project
  • The project explores strategic combat and character progression.
  • Watch the gameplay demonstration for the battle flow and decision-making mechanics.
07 / ART / MOTION3D animation · Showreel

3D Animation

The other side of the craft.

A collection of animation work alongside my game programming projects, showing the visual side of my practice.

ROLE / FOCUS
Animation work
  • Explore the animation work in the original showreel.
  • My wider 3D toolkit includes Maya, Blender, and Cinema 4D.

Let's build something.

Email Kent ↗← Back to selected work